Dirty Dungeon: Spring Cleaning Edition
Gameplay tweaks and visual polish added. Level still needs to be remade from scratch to work properly with the physics system.
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Controls:
WSAD: Move
Space: Pickup/Throw/Use
Goal:
- Clean up the mess left behind by the adventurers
- Get more coins from the gold stack
- Put some more coins back in the looted chests
- Have the dungeon ready before the next adventurer arrives
- Sit back and watch the chaos unfold... again...
About the project:
Originally made in 48 hours as a submission to the GMTK Game Jam, this version has been cleaned up, updated, and had a fresh coat of paint applied so it is much more playable and visually clear. These changes were made over the course of two days by Andrew Anastasi.
If you would like to play the original jam version of the game, it can be found here.
A game by:
- Andrew Anastasi (Andrew Anastasi) (Team Lead, Lead Programmer, Producer)
- Arkie (soxzie) (Artist - Character Modelling, Animation, UI)
- Chris (tarpeianf) (Audio Lead, Musician, Foley Artist)
- Hamish (hamishRedpath) (Programmer)
- Juan M (jum4) (Artist - Prop Modelling, Branding)
- Kevin Luk (kev07) (Narrative Design, Writer)
- Kieran (Rat-Conglomerate) (Artist - Environmental, Level Design)
- Terence (Eleftherios) (Musician)
- Trent (tbillington) (Programmer)
- Zak (earthtide_studios) (Musician)
- Special Mention: Andrew Cullimore (Voice Actor)
Status | Released |
Platforms | HTML5 |
Author | Andrew Anastasi |
Tags | Game Maker's Toolkit Jam |
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